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- Design Visualization (12)
- Design Visualization 112 (18)
- Studio 101 (16)
- Theory of Design (27)
Sunday, March 23, 2014
Friday, February 21, 2014
Wednesday, June 27, 2012
Monday, April 9, 2012
Monday, March 26, 2012
Wednesday, March 21, 2012
Library and Conference Room Sketchup Views
Bird's eye view.
Parallel isometric view.
Section cut view.
Top view.
View to render 1.
View to render 2.
View to render 3.
Monday, February 20, 2012
Design Autobiography 2: Manifesting God
For my map of my object, I chose God to be the "founding father" or the starting point. From God, both light and color were created. As an act of trying to control color and light, humans created the prism, where light is shown through an object and shows color. The prism then became a gem once humans realized that it is beautiful without having to tranform anything. This map shows how humans try to manifest God and rationalize things he has created.
Thursday, January 12, 2012
Design Autobiography 1
As a designer, I am bright, purposeful, and colorful.
Alone, the gem is attractive, but when paired with light, the gem becomes something much more magnificent. Knowledge is my light, and when armed with it, I know that I can be outstanding.
Each cut in the gem is meaningful and joined to make a larger picture that is brilliant. In 1919, Marcel Tolkowsky created a mathematical formula for cutting round gems to maximize their brilliance. When refracting light, the top of the gem will create an arrow pattern and when viewed from the bottom, a heart pattern is formed. When designing, I want each aspect of my work to be purposeful and when combined, to create something worthwhile.
I believe that color has the ability to control a person’s mood. For example, when in a bright yellow room, one might feel happier and joyful, whereas in a monochromatic dark blue room, one might feel melancholy or depressed. I would love for my work to be able to have that big of an impact on someone. I want to surround my peers, clients, professors, and family with the colors and feelings of happiness.
For the main culture, the gem would symbolize power, wealth, status, class, and beauty. For the subculture that mined the gem, it would symbolize slavery, death, repression, and poverty.
Friday, April 29, 2011
St. Mary's house Writers' Retreat
The first picture is of my parti. I cut a board into the shape of the plan of St. Mary's House and planned out where I would want my different rooms to be, and along with those rooms, the colors that they will be are represented. I wanted the study to gray to have the room be formal, but the living room would be inviting, warm, and dramatic, while having the gray incorporated throughout. The kitchen is yellow because it points towards the east, where the sun rises, which would light up the entire kitchen. The next picture is of the furniture plan at a 1/4th scale. The living/ reading room would contain enough seating for 20 people, with extra chairs in storage. I put a desk and computer in the bedroom so that the writer would be able to get up during the night or in the morning to jot down any thoughts. The dining room is located where the alter is, keeping to the fact that dining would be ritualistic since our last project was about dining. The third page is of all the sections. I have two transverse and one longitudinal. The fourth page has two perspectives, the top one is standing in the dining room, with the wall ghosted, looking into the kitchen. The second is of the dining room while standing in the living/reading area. On the final page is the living/reading room. The fireplace is kept in the same place as it was originally and the reading space is located right next to it with a foot step up.
Monticello vs. Falling water
Our studio went on a trip up to Monticello, designed by Thomas Jefferson, and Falling water, designed by Frank Lloyd Wright. So, as an assignment, we had to compare and contrast the two houses. Falling water is this beautifully modern designed house that is located right atop a waterfall, surrounded by trees and rocks. Whereas Monticello is this older house, on the top of a mountain, with a few patches of trees around it. On the page, I created the composition to mostly contrast the two buildings by lining up different aspects of each house. The first drawing is the landscape, the second is looking out a window, the next is an object indoors, then a room, and the next is an object outside. I made the drawings of each place melt together, to show the relationship. I had the drawings of Falling water break the borders on every side, whereas Monticello's drawings were kept inside a box for the most part, making sure that there is a distinct border.
Studio Perspective #3
With these last 2 perspectives, I wanted to experiment. I already did the outside rendering before, but this time I added scale figures, objects, and even some animals to give the space life. I also rendered on a different type of paper. Before, i ued copy paper, but the new one was vellum. Vellum really took the marker in a different way than the copy paper. The next rendering of the inside studio space is one that I hadn't done before. Our assignment was to choose someone else's bone structure and render the drawing. I added more color than usual to it, making up my own colors and showing how i wish the studio spaces were. I added more life with the scale figures and the colorful paper on the bulletin board.
Studio Perspective #2
Our assignment was to pick a place from about 9 different pictures that were from around the studio building, one that we hadn't done before. Since the inside of the building is mostly gray concrete, I wanted to take advantage of the beautiful weather and the different colors. This was the first assignment that i had to practice rendering, so naturally, I practiced a few times before continuing to the final. I layered the brick with a dark brown on the bottom, and a crimson read over top. The poured concrete was rendered using a light gray was layering it by circling all throughout the floor. The columns were created the same, but with a lighter marker. I used the same light gray for the windows, but used the in a linear fashion to create a streaking effect. I used a black colored pencil in the brick (only horizontal lines) to hint at the brick texture and layout. I also used a green colored pencil in the bushes. Since I didn't have a green marker, I mixed about 3 of them together to create a layered look.
Studio Perspective #1
The assignment was to pick from about 9 different spaces that were around the Gatewood building, so recreate the picture by drawing a one point perspective. I picked this space because i thought the architecture and the railing would be interesting to draw and to make it my own. I started with drawing the horizon line and then finding the vanishing point and extending the lines of the objects. I then created the seating area, then the door and overhang, and then the railing. Next I added the windows and drew a circle on the page so i knew where my focal point was and where I should add value and texture. I made the windows dark because that is how they look during the day. I added the scale figures only into the circle that I drew for my focal point.
Dining Project
Or project was to create a place for dining that is to stop world hunger and to use technology to bring people together, like social networking. My technology was the transitioning windows, which would bring people together by having the atmosphere around them be pleasant. We also had to create our own table and sideboard while choosing an already existing chair. I wanted my table to be round because it symbolizes equality. Since that was the most important object to me, I put it along with the plan and section on the first page. The next one consists of the axonometric and the sideboard. I wanted my sideboard to be clear because I wanted to keep the room open and also let the food stand out. The last page is filled with the one point perspective of my dining space. I wanted to make it the focal point and the biggest thing on the presentation because perspectives let people get a feel of how it is to be inside the space.
Thursday, April 28, 2011
Blog Post 14
Design Influences
Object: Recipes
I love to cook. I love to do anything that is related to cooking, whether it be reading recipes, watching food network shows, or actually baking. Some people claim that the bible is actually an acronym for Basic Instructions Before Leaving Earth, and to me, thats what recipes are. they are things you should try before leaving Earth. They are just these simple bullet points filled with instructions on how to create a wonderful meal. But they can be much more; once you change the recipe its yours. I get inspired by watching shows that have all of these steps to creating one dish, and then I start to wonder how I can change that and make it my own, which is what designers do. They see a sculpture and wonder how they can incorporate it into their work.
A picture is worth a thousand words, and i want to be the one that inspires them. Fields, to me, are like a blank canvas. never ending possibilities, and your only boundaries are the sky, the earth, and the trees surrounding it. There is no path you must walk upon, no people to judge you, and nothing to conform to. A field can be someone's dream turning into a reality, or a house for a beginning family, or an photo album bursting with mental images and memories.
People communicate more with gestures than with words. But I think feelings and auras have a lasting impression. I find the act of standing at a train station, and watching people hug goodbye or kiss hello is worth while. There are such string feelings connected to both acts that it cannot be erased from the space. Just looking at a bench there, I can sense the thousands of joyful and depressing stories that have happened there. How many tears have fallen, how many kisses were given and how many "I love you"s were said. The feeling is more powerful and overwhelming than any sappy love story could capture.
Place: Nature
What is more well designed than nature? What is more influential than nature? Nothing. Nature has inspired people, cities, states, countries, continents, and worlds throughout history, so why stop now? As I look out the window, all i see is well sculpted trees, beautifully painted leaves, perfectly placed roses, and sky as wide as eternity. This is how i think all architecture and design should be. To state it simply, nature satisfies all elements of commodity, firmness, and delight. To me, nature is worth everything, nature has been around longer than man-kind, and it is designed in God's image. Tell me that is not something worth emulating.
Monday, April 18, 2011
Extra Credit
After the in-class discussion today, I know clearly see the difference in today's view of design and past views of design. When looking at the biographies of the stars on Design Star and Design on a Dime, the view is that anyone can design, even without formal education, and to some degree, I agree. Anyone can draw, imagine, or paste together a chair, but not everyone can create a well crafted object, that is what schooling does. It provides the facts, like building codes, joinery methods, and other things, but it can also provide opinions. For example, I receive most of my inspiration from other people in my studio, but inspiration is nothing without the facts on how to create it. Schooling also allows people to step out from their comfort zone of only rendering accurately to being more loose and creative with it. Instead of designing the same mirror frame a million times with a new color, college can help you turn that mirror into something that you would have never thought possible because with other people t hat are majoring in the same thing around, you have more experienced input and opinions to contemplate. Which leads to how important credentials and experience is in the design world.
I know from first hand experience that credentials mean the work for most people. My boyfriend moved to north carolina about a year ago and has yet to get a job, no matter how many people he calls, emails, and meets, he still has no job, and it's because he doesn't know anyone that lives here to give him credentials. He has plenty of experience is most fields, but because he doesn't personally know someone that previously or currently worked in the job he can't seem to get one. Experience is also equally as important and crucial to getting ahead in the world. Even though college can be considered experience, most people want working experience, outside of college since it can give you worldly knowledge and real life experience; experience that cannot be substituted. For example, a designer may not know exactly how to create something where all parts work as a whole until they try, which proves that holistic design is everything in Interior Architecture.
The whole is greater than the sum of its parts. A well designed object, space, building, or place is nothing if everything doesn't work together, like the parts of a clock. If the delight is aspect is missing from the commodity, firmness, and delight, in a piece, then it isn't considered a well designed object. Repetition must occur in an object to make it holistic. If metal is the base for a chair, then a designer should let it continue to the arms or the back of the chair, to allow the eye to follow the metal all the way through. But this skill comes to designers from trial and error and through life experiences, which each person learns differently.

Each designer brings something different to the table, that's why most projects are group oriented. But in Design Star, the show makes the audience believe that one designer is creating everything that they see in a matter of minutes, when instead it is collaborative and can take months to plan and become a reality. Media diminishes the reputation of design, making it seem that design is easy, for everyone, and fluff. It also makes it seem like only mirror frames and rooms can be designed, whereas magazines, chairs, electronics, and even ADs are designed. I hope to get out into the world and show through media how dedicated a true design is and debunk all the myths that are being spread.
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